***** Com-List for Builders Many builders install "quasi-global" exits or actions in their areas: In other words, they set up "globals" that are usable throughout their particular environment(s) by installing the actions in their parent room(s). It is also a common practice to stick a "hints" or "?" command in such an area so that a player may be aware of the various special commands, shortcuts or other actions available there. However, the "commands" global makes it much easier for you to make these commands available to users. It's essentially a supplement to the "globals" command. If you type "commands", the com-list program will produce a list, starting with your present room and working up the environment "tree", of all actions that are marked "_global?:yes". It will also display information stored in "_global/info" on the action. Sample uses of this would be, in adventure area, commands such as "dig" or "open" and "close" set up for the adventure. An example setup would be: In the environment room for a treasure hunt adventure game, set an action called "Dig;excavate" in the room, linked to dig.muf. @set dig=_global?:yes @set dig=_global/info:format "dig {where} with {what}" So, when someone types "commands", they will see, along with any other "globals" found, Commands Description : Dig format "dig {where} with {what}" Note that the commands list will only display the first "alias" in the exit name.