Help for New FurryMUCKers
The MUF Guild/Helpstaff General Help File
Last Updated: 8/12/93
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OVERVIEW
The MUF Guild and Helpstaff consist of a group of MUF programmers and other
players who have expressed interest in helping out new MUCKers who have
problems concerning setting up, building, programming, using existing programs,
or MUCKing in general. As one step to accomplish this goal, the following is a
list of information meant to help newcomers to the MUCK get situated with their
new characters.
Suggestions are welcome on how this file can be clarified, expanded or
otherwise altered to better serve newcomers. Please send email to Greywolf at:
peacoct6503@iscsvax.uni.edu.
In the following sections, the following conventions will be used: A line
starting with > indicates something which you are to type. Pay attention to
whether the text is in upper or lower case. Items in italics indicate
either comments or else something that is to be substituted -- Don't type in
the word in italics itself. For example, if you are told to:
>connect yourcharactername yourpassword
And if, say, your character name is "Joe_Schmoe" and your password is "friday",
you would actually type:
connect Joe_Schmoe friday
Note: passwords are caps-sensitive. If your password is "friday", the server
will reject if you type in "Friday". Various characters are acceptable to use
in your password, including numbers, punctuation, and so forth.
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WHAT IS A MUCK?
A MUCK is a variation on what is known as a "MUD" -- a Multi-User Database.
MUDs are run like huge text adventure games (along the lines of Infocom's ZORK
series or the old Scott Adams adventures) that are capable of running in
realtime and of handling a multitude (sometimes hundreds) of players at one
time. In many of these games, you are given a character, with which you can
explore the MUD environment, fight monsters, get treasure, buy better
equipment, and so forth.
MUCKs are a variation on this, in that the phenomenon of being able to have
several players online at once, interacting in realtime, can be valuable for
social purposes. MUCKs essentially drop the gaming environment in favor of
open "roleplaying" and social interaction between "players". FurryMUCK is a
particular MUCK that has been set up to cater towards members of "furry fandom"
-- i.e. people who happen to enjoy cartoons, comics, etc. that feature
"anthropomorphized animals". (Examples of popular "furry" or "morph" characters
might include Bugs Bunny, the Teenage Mutant Ninja Turtles, Usagi Yojimbo ...
essentially animal characters that, in one way or another, have human
attributes.)
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HOW TO GET ON FURRYMUCK
If you have telnet access, you can connect with the FurryMUCK site by typing:
>telnet 138.74.0.10 8888
On some VMS systems, you may have to type:
>telnet 138.74.0.10 /port=8888
or some variation thereof.
Note -- At this writing, this is a recent change of address.
Once you are connected, you should see the "title screen", and you will be
asked to enter your character name and password. Since you do not yet have a
character, you would type:
>connect guest guest
This allows you to use the "guest" character so you can get a chance to explore
a bit.
One problem about telnetting is that, since this is in realtime, what you are
typing on the screen may apparently be "interrupted" by incoming data from the
MUCK. This can be rather distracting and frustrating. What you will need (to
preserve sanity) is a client program. For more information on how to go about
acquiring one, see the section on "Getting a Client Program".
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GETTING AROUND
As the Guest, your use of commands is rather limited, but you still have the
use of some rather important commands that will allow you to communicate with
other online players. An important note is that the MUCK is case-sensitive, so
it *does* matter whether or not you capitalize. First off, in order to see
what other characters are currently online, type:
>WHO Note -- all caps
Also, there are certain "players" online known as "wizards". These are
essentially the "dungeon-masters" for FurryMUCK, and are capable of getting you
a new character. In order to see what wizards are online, type:
>wizzes
In order to contact someone who is online, you may use the "page" command. For
example, if you happen to spot the character Greywolf on the WHO list, you
could greet him by typing:
>page Greywolf=Hi there!
If you saw that Riss (a wizard) was online on the wizzes list, you could
contact him about getting a new character by typing something like:
>page Riss=Hi there! I'm new here, and would like to get a character. What do
I do next?
You may also try to get one of the wizzes to transport the Guest out of the
"Guest Room", so you can roam around a bit. Although you are restricted from
performing some commands, the following are some basic commands to help you get
started:
- >help
- One of the most important commands. Type "help" for
some basic help on commands and such.
- >look object
- Allows you to get the description of a room, character,
object or exit. Typing "look" alone will give you the
description of the room that you are in. "here" always
means the room that you are in, and "me" is your character.
- >examine object
- Gives you technical information on a character or
object, if you are the owner of that item. If not, it will
tell you who owns that item. For example, you could type
>ex me
This would allow you to examine yourself, and show you
various statistics about your character's setup.
- direction
- Most of the compass directions (north, south, east,
west, northeast, etc.) or their abbreviations (n, s, e, w,
ne, etc.) can be used, as well as up or down (u or d,
respectively) to move around. In some areas, other exit
names may apply (such as in, enter, out, exit, leave). If
you are in a room with a "stepdisc", it is usually possible
to take a "shortcut" down a street by typing nn, ss, ee or
ww. Also, sometimes the name of an exit leading somewhere
may be somewhat special -- For example, to get into the
taxi from West Corner of the Park, you type "taxi". Inside
the taxi, there is a sign showing possible destinations,
and you type in the name of a destination (such as
"library") to get there.
- >get object
- Allows you to pick up an object.
- >drop object
- Allows you to drop an object.
- >inventory
- Shows your list of possessions. Abbreviation: "inv"
- >smell item
- Yes, you can try *smelling* something (or someone) to
see if there's any scent!
- >say text
- Allows you to speak. For example, if you are
Joe_Schmoe, and you type:
>say Hi there!
Everyone in the room will see:
Joe_Schmoe says, "Hi there!"
You can abbreviate with the " character. Example:
"Hi there!
- >pose text
- Everyone else will see your character's name followed by
text For example, if Joe_Schmoe types:
pose waves.
Everyone in the room will see:
Joe_Schmoe waves.
This can be abbreviated with the : character.
- >hug character
- An amusing "global" command.
- >whisper character=text
- Allows you to send a message to another character in the
same room, without others hearing.
- >page #mail character=text
- This may not be done when using the Guest character, but
it allows you to leave "mail" for another character. In
order to check your own mail, simply type "page #mail"
alone.
- >hand item to character
- Allows you to "hand" an item to another player.
- >home
- A last resort if you are lost. Typing this will send
you to your "home", and all items in your possession back
to their prospective "homes". If you are the Guest, this
will send you back to the Guest Room.
- >read
- If you are in a room with a "bulletin board" (such as
West Corner of the Park), typing this command will show a
listing of all the postings currently on the bulletin board
in the room. To read a particular entry, type:
>read entry#
To see a listing of all the new entries, type:
>read new
- >whospe
- Shows a listing of all the characters in the room,
whether they are "awake" or not, and what gender and
species applies to them. May be abbreviated "ws".
- >staff
- Lists any online members of the FurryMUCK Help Staff.
These people have expressed their interest in helping out
newcomers to the MUCK, so if you are stumped, you might
try paging one of these people.
- >map
- In certain areas of FurryMUCK, typing 'map' will call
up an ASCII graphics display of your location marked by
an 'X' on the map.
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ETIQUETTE
An important thing to keep in mind is etiquette when dealing with others. The
following are some suggested tips for avoiding getting on bad terms with other
players.
- Avoid "power-playing" and "violence". Even though you may not think you are
doing anyone any actual harm, many people get annoyed by it, and such
activities may make you unpopular. Of course, if you get a few friends
together and want to roleplay a battle or combat or whatever, that's your
business, but wandering into the Park and spraying bullets at everyone there
is strongly discouraged.
- Show some consideration when you are in "public" areas, particularly in the
West Corner of the Park. Excessive profanity, vulgarity, roleplaying "sexual
acts" and such can be quite offensive to people. How you interact with
friends in "private" is pretty much your own business, but in "public", you
should show some consideration for others. You might keep the same points in
mind when writing up a description for your character.
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GETTING STARTED
Once you get your own character, there are a number of things that should be
set in order to get you started. There are several special commands preceded
by a "@" that can be used to customize your character (and, later, your
"home".) The following are a number of commands to type in to get you started.
>@set me=!k
- This turns off the "k" or "kill_ok" flag so that you
can't be "killed".
>@set me=j
- Sets you "jump_ok", allowing you to utilize certain
programs that require this bit to be set.
>hand #ok
- This is required in order for players to be able to hand
objects to you.
>@desc me=description
- This sets the description that others will see if they
look at you. For instructions on more detailed
descriptions, see the section on "The @6800 Program".
>@set me=gender:gender
- Either set yourself "male", "female" or "neuter".
>@set me=sex:gender
- Identical, but some programs will check for your 'sex'
property rather than 'gender', so both should be set.
>@set me=species:your species
- For use with the whospe command. i.e. you might be
a cat, wolf, dog, ferret, dragon... It's merely
informative.
>@set me=_scent:text
- This allows you to set your "scent" in case others smell
you. Objects and even rooms may have scents as well.
>@lock me=me
- This prevents others from "robbing" pennies from you.
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GETTING A HOME
An important thing to do once you have your character set up is to get a home.
>From West Corner of the Park, you can head west and then south to get to the
Dancing Unicorn Inn, then west again. In order to set your "home" to this
location, type:
>@link me=here
In the future, if you manage to get a new home (most likely you will need to
recruit the help of someone who already has some "property" that he/she/it
would be willing to let you build off of), you can reset your home by entering
that room and typing the same command.
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@6800 PROGRAM
When describing your character, you may want to break up the description into
smaller pieces, rather than typing it all at once. With the @6800 program, you
can do that, making changes rather simple. In order to get more help on the
@6800 program, type the following:
>@view $desc
If you are using a client program, I would recommend turning on your log
or capture file, as the instructions are rather lengthy. I have a file
(Gen-Desc Help File) which lists some of the older and more basic features of
Gen-Desc.
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RECYCLING
One important note about construction on the MUCK is that space is rather
limited. Although creating new objects and rooms is fun, please try to be
efficient. It's rather common for newcomers to use the @create command to
create a whole wardrobe of each piece of clothing they might care to wear, a
button for every occasion, and a ton of accessories ... but this is very
wasteful of db space. You can always put these "items" in your description.
Objects, rooms, exits, etc. that you no longer need should be @recycled in
order to free up space for others to use and to reduce database bloat. The
command is used in the format of:
>@recycle object
If you want to recycle a room, you must be in that room and type "@recycle
here". Your character will be sent home after recycling the room. Don't worry,
You can't recycle yourself.
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GETTING A CLIENT PROGRAM
A file is also available (written by Mishael) detailing how to get "DINK" for
VAX/VMS or another client program for UNIX. Client programs may be found
via ftp at ftp.tcp.com in the /pub/mud/Clients directory.
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PLACES TO VISIT ON FURRYMUCK
West Corner of the Park may be considered pretty much the "central" location,
and directions are usually given with that location as a starting point. The
following are some places that you may want to visit, which may help you get
started:
- Town Hall
- From WCotP, go s, s, s, w. This area includes a "walk-through
tutorial" which demonstrates some of the basics of building on the MUCK.
- Bank
- From WCotP, go s, s, s, s, w. Here, you can get more pennies (up to
500 per day) by typing:
>withdrawal amount
- Library
- From WCotP, go w, s, e. This building has several "bulletin
boards" set up in it, devoted to storing information of interest to MUCKers.
In the main lobby is a board for the "MUF Guild", listing a few MUF programmers
who may be able to help with programming problems. To the east is the Tugrik
Wing, which houses information on programs. More programs are detailed
downstairs. Downstairs from the main lobby is the "Gallery Addition", which
contains some information on FurryMUCK-related gifs (digitized pictures)
available at the Avatar (avatar.snc.edu) site.
- Visitors' Center
- From WCotP, go around (or "behind"). This area "behind
the bulletin board" has several postings containing much of the basic
information already contained here, plus it also contains more up-to-date
information on other matters.
In both the Library and Visitors' Center is the "Help Bell", which can be rung
if you are really in need of help. Any members of the "Help Staff" which are
online will hear the bell and (hopefully) will drop by to see what you need.
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SETTING INFORMATION ON YOURSELF
There are a few programs which are used to give further information about your
character, and which you may want to set up.
- Pinfo
- For help, type "pinfo #help". The purpose of this program is so that
you can store information about your character and/or player, such as
address, email address, your "character profile", your personal interests,
etc., for anyone who cares to look. Of course, if you don't want to set
this information, you don't have to.
- Whatis
- For help, type "whatis #help". This program allows you to set a few
"flags" on yourself to give someone using the "whatis" command a quick idea
of what your character is.
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BEGINNERS' GLOSSARY
The following are a few terms that should probably be defined for beginners,
expanded as people ask about them:
- dbref (or "db#")
- This is the "Database Reference" number for an item. All
items on the MUCK, whether they be players, rooms, exits/actions, things,
or programs, are assigned a number. Any number refers to a specific item
(whatever type it may be) in the database. Each item in the database is
stored in much the same way regardless of type. Therefore, every item
in the database has a location and is linked to something, but it means
different things for different items. An exit's location means where it
"opens up". An exit's link means where it leads to. An object's or
player's location is where you can find it. Its link is its "home". A
room's location is its "environment". A room's "link", if even set, is
a spot where dropped objects go to (also known as a dropto). For this
reason, commands such as @link may be used for different purposes based
upon the context.